Bullet Research

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The Bullets Tab

Bullet Research is a mechanic that allows the player to use different types of bullets to aid their employees during the Management Phase. The bullets are obtained by completing missions of the designated departments and unlocking the specific research.

The player has a Max Amount of bullets equal to the number of blocks to fill the QliphothMeltdownIcon.png Meltdown Gauge, which increases over the days and also by extra features, like Missions and Department functions. Shooting consumes 1 Bullet. All bullets are reloaded when you fill the QliphothMeltdownIcon.png Meltdown Gauge. The available Bullets are shown in a tab at the bottom of the screen.

By clicking on a bullet or selecting them by the specific number hotkey (1 to 8), the player can click anywhere in the facility (Except Containment Rooms) to shoot the selected bullet. Depending on the bullet shot and the target, it will apply the corresponding effect. Afterwards, the bullet will be consumed. If there are no bullets available, the player cannot shoot until they have at least 1 bullet. The bullets can be applied to several employees or targets at once if all of them are in the same target area where the bullet was applied.

There are 4 type of bullets:

  • HPHealing.pngSPHealing.png Healing Bullets: These bullets recover an Agent's HPIcon.png HP or SPIcon.png SP.
  • RedResist.pngWhiteResist.pngBlackResist.pngPaleResist.png Shield Bullets: These bullets give employees a shield that absorbs a specific type of damage.
  • SlowBulletIcon.png Slow Bullets: These bullets reduce the MovementSpeedIcon.png Movement Speed of Abnormalities and panicking Agents.
  • ExecutionBulletIcon.png Execution Bullets: These bullets dispose of employees instantly, without leaving a body.

Healing Bullets

Healing Bullets recover a specific amount of one gauge when applied to an employee: Agent or Clerk. These bullets can be obtained and upgraded from the ChesedArmband.png Welfare Team by completing their missions.

HPHealing.png HP Recovery Bullets

These bullets can recover 25 HPIcon.png HP when applied to an employee.

SPHealing.png SP Recovery Bullets

These bullets can recover 25 SPIcon.png SP when applied to an employee. (Excluding employees in a panicked state)

A Welfare Team Research is supposed to increase the recovery of each bullet from 25 to 40, but is bugged and does not work.

Shield Bullets

Shield Bullets can be placed on an employee to negate the damage the Agent takes for 15 seconds.

Therefore, should a newly shielded Agent take more than 50 damage from a single attack, the damage will not be reduced or negated at all.

  • Excluding rumors, the shield’s actual effect should deduct remaining shield value to reduce damage when a single attack exceeds 50 damage.
    • But in reality, it also failed to work properly.

Different types of shields can be stacked with each other. However, shields of the same type cannot be stacked, this will only replace the original shield and refresh its duration. Any shields on an Agent instantly break upon entering a Containment Unit.

Three of the Shield Bullets can be obtained from the TipherethArmband.png Central Command Team by completing their missions. The PaleResist.png Pale Shield Bullet is obtained by completing Tiphereth's Core Suppression.

When the shield value is to be deducted, the resistance of E.G.O armor will be calculated first.

RedResist.png Physical Intervention Shield

This shield can protect the employee from any RedDamageTypeIcon.png Red Damage for 15 seconds. Receiving 50 or more RedDamageTypeIcon.png Red Damage will break the shield.

WhiteResist.png Trauma Shield

This shield can protect the employee from any WhiteDamageTypeIcon.png White Damage for 15 seconds. Receiving 50 or more WhiteDamageTypeIcon.png White Damage will break the shield.

BlackResist.png Erosion Shield

This shield can protect the employee from any BlackDamageTypeIcon.png Black Damage for 15 seconds. Receiving 50 or more BlackDamageTypeIcon.png Black Damage will break the shield.

PaleResist.png Pale Shield

This Shield can block the HP deducted from employees due to PaleDamageTypeIcon.png Pale Damage for 15 seconds. Cumulative HP blocked from PaleDamageTypeIcon.png Pale Damage reaches 50 points, the shield will break.

Special Shield

Regular Special Shield

Shields that can resist a single type of damage provided by EGO special effects—these shields are essentially no different from regular shields. Since there are no special Pale Shields in the game, we will not discuss whether the bugs of Pale Shields are inherited.

All-Type Damage Resistant Shield

This special golden shield is provided exclusively by the special attack of the E.G.O Weapon "Paradise Lost". It can resist a total of 100 points of any type of damage, and its damage resistance effect is calculated independently. Essentially, it is still no different from regular shields (this shield also can not directly resist Pale Damage, you may refer to the last entry in "Bugs and Trivia"). The key difference is that it is the only shield in the original shield design that can coexist with shields of different types.

Other Bullets

These bullets can be obtained from the GeburaArmband.png Disciplinary Team Department by completing their missions.

SlowBulletIcon.png Movement Reduction Bullets

Reduces the MovementSpeedIcon.png Movement Speed of Abnormalities and panicking employees by 50% for 10 seconds. These bullets do not stack with each other and will instead refresh the duration of the effect. Their effect can be recognized by a visual effect of yellow arrows on the entity in question. These bullets can be applied to different targets in the same spot.

Ordeals are bugged, and are not slowed down by Slow Bullets at all. (most other slow effects do work on Ordeals, but may affect them by a different amount than normal Abnormalities)

ExecutionBulletIcon.png Execution Bullets

Instantly kills any employee(s) in its area of effect. This affects panicking and possessed employees as well, but not completely transformed employees (such as The Little Prince's employee-named minion). Employees removed by this bullet will not leave a corpse and almost all Abnormalities do not count this type of execution for their conditions of employees dying (such as the Mountain of Smiling Bodies). The Queen of Hatred is the only exception to this rule.

Bugs and Trivia

  • The actual effect of the Execution Bullet is to deal 10,000 points of Red Damage to the hit employee (this damage ignores level suppression), then make the employee to die immediately, and at the same time hide the employee's corpse.
  • In fact, all bullets in the game will cause varying degrees of memory leaks, with the execution bullet causing the most severe memory leak.

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