Bullet Research
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Bullet Research is a mechanic that allows the player to use different types of bullets to aid their employees during the Management Phase. The bullets are obtained by completing missions of the designated departments and unlocking the specific research.
The player has a Max Amount of bullets equal to the number of blocks to fill the
Meltdown Gauge, which increases over the days and also by extra features, like Missions and Department functions. Shooting consumes 1 Bullet. All bullets are reloaded when you fill the
Meltdown Gauge. The available Bullets are shown in a tab at the bottom of the screen.
By clicking on a bullet or selecting them by the specific number hotkey (1 to 8), the player can click anywhere in the facility (Except Containment Rooms) to shoot the selected bullet. Depending on the bullet shot and the target, it will apply the corresponding effect. Afterwards, the bullet will be consumed. If there are no bullets available, the player cannot shoot until they have at least 1 bullet. The bullets can be applied to several employees or targets at once if all of them are in the same target area where the bullet was applied.
There are 4 type of bullets:

Healing Bullets: These bullets recover an Agent's
HP or
SP.


Shield Bullets: These bullets give employees a shield that absorbs a specific type of damage.
Slow Bullets: These bullets reduce the
Movement Speed of Abnormalities and panicking Agents.
Execution Bullets: These bullets dispose of employees instantly, without leaving a body.
Healing Bullets
Healing Bullets recover a specific amount of one gauge when applied to an employee: Agent or Clerk. These bullets can be obtained and upgraded from the
Welfare Team by completing their missions.
HP Recovery Bullets
These bullets can recover 25
HP when applied to an employee.
SP Recovery Bullets
These bullets can recover 25
SP when applied to an employee. (Excluding employees in a panicked state)
A Welfare Team Research is supposed to increase the recovery of each bullet from 25 to 40, but is bugged and does not work.
Shield Bullets
Shield Bullets can be placed on an employee to negate the damage the Agent takes for 15 seconds.
Therefore, should a newly shielded Agent take more than 50 damage from a single attack, the damage will not be reduced or negated at all.
- Excluding rumors, the shield’s actual effect should deduct remaining shield value to reduce damage when a single attack exceeds 50 damage.
- But in reality, it also failed to work properly.
Different types of shields can be stacked with each other. However, shields of the same type cannot be stacked, this will only replace the original shield and refresh its duration. Any shields on an Agent instantly break upon entering a Containment Unit.
Three of the Shield Bullets can be obtained from the
Central Command Team by completing their missions. The
Pale Shield Bullet is obtained by completing Tiphereth's Core Suppression.
When the shield value is to be deducted, the resistance of E.G.O armor will be calculated first.
Physical Intervention Shield
This shield can protect the employee from any
Red Damage for 15 seconds. Receiving 50 or more
Red Damage will break the shield.
Trauma Shield
This shield can protect the employee from any
White Damage for 15 seconds. Receiving 50 or more
White Damage will break the shield.
Erosion Shield
This shield can protect the employee from any
Black Damage for 15 seconds. Receiving 50 or more
Black Damage will break the shield.
Pale Shield
This Shield can block the HP deducted from employees due to
Pale Damage for 15 seconds. Cumulative HP blocked from
Pale Damage reaches 50 points, the shield will break.
Special Shield
Regular Special Shield
Shields that can resist a single type of damage provided by EGO special effects—these shields are essentially no different from regular shields. Since there are no special Pale Shields in the game, we will not discuss whether the bugs of Pale Shields are inherited.
All-Type Damage Resistant Shield
This special golden shield is provided exclusively by the special attack of the E.G.O Weapon "Paradise Lost". It can resist a total of 100 points of any type of damage, and its damage resistance effect is calculated independently. Essentially, it is still no different from regular shields (this shield also can not directly resist Pale Damage, you may refer to the last entry in "Bugs and Trivia"). The key difference is that it is the only shield in the original shield design that can coexist with shields of different types.
Other Bullets
These bullets can be obtained from the
Disciplinary Team Department by completing their missions.
Movement Reduction Bullets
Reduces the
Movement Speed of Abnormalities and panicking employees by 50% for 10 seconds. These bullets do not stack with each other and will instead refresh the duration of the effect. Their effect can be recognized by a visual effect of yellow arrows on the entity in question. These bullets can be applied to different targets in the same spot.
Ordeals are bugged, and are not slowed down by Slow Bullets at all. (most other slow effects do work on Ordeals, but may affect them by a different amount than normal Abnormalities)
Execution Bullets
Instantly kills any employee(s) in its area of effect. This affects panicking and possessed employees as well, but not completely transformed employees (such as The Little Prince's employee-named minion). Employees removed by this bullet will not leave a corpse and almost all Abnormalities do not count this type of execution for their conditions of employees dying (such as the Mountain of Smiling Bodies). The Queen of Hatred is the only exception to this rule.
Bugs and Trivia
- The actual effect of the Execution Bullet is to deal 10,000 points of Red Damage to the hit employee (this damage ignores level suppression), then make the employee to die immediately, and at the same time hide the employee's corpse.
- In fact, all bullets in the game will cause varying degrees of memory leaks, with the execution bullet causing the most severe memory leak.
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