Old Lady takes the form of a white-skinned, black-eyed elderly woman in a rocking chair. She wears a long, faded blue skirt, a faded purple blouse, and a white bonnet.
Ability
Old Lady's ability ("solitude") is activated when her Qliphoth Counter reaches 0. Her Qliphoth Counter can fluctuate in the following ways:
Decrease by 1 each time a work with another Abnormality in the facility is completed.
Increase by 1 when getting a Good or Normal Work Result.
Her Qliphoth Counter won't decrease if:
She is being worked on when another Abnormality's work finishes.
She is on the cooldown timer that comes right after her work is completed.
Solitude (Employee Alteration)
Once Old Lady's Qliphoth Counter is depleted, her containment room will be filled with "solitude". If any employee enters the room, this solitude will attach to them, immediately forcing them out of the room - clearing the room of the effect and restoring her counter.
Removing solitude from the room counts as a work on Old Lady and a timer of 10 seconds in Bad mood will be in effect.
The employee that the solitude is attached to will go Out of Control, suffering (4~6) White Damage every 6 seconds for 30 seconds and being unable to move, as well as to perform works or do actions until the solitude disappears.
Details
Old Lady responds to the four works in order of best to worst: Attachment, Insight, Instinct, and Repression. Her usual cooldown timer after a task is around 10 seconds.
ABNORMALITY DETAILS
Observation Level
I (1 Section Unlocked)
Success Rate +4%
II (2 Sections Unlocked)
Work Speed +6 Unlocks E.G.O Gift and Suit
III (3 Sections Unlocked)
Success Rate +4% Unlocks E.G.O Weapon
IV (All Details Unlocked)
Work Speed +6
Abnormality Basic Info
(Cost:12 PE Boxes)
Old Lady
O-01-12
TETH
Work Damage White 1-3
Max PE-Boxes 14
Outcome Ranges
Good
11-14
Normal
6-10
Bad
0-5
Abnormality Work Preferences
(Cost: 4 PE Boxes Each)
Work
I
II
III
IV
V
Instinct
Common (45%)
Common (45%)
Common (40%)
Common (40%)
Common (40%)
Insight
Common (45%)
Common (45%)
Common (50%)
Common (50%)
Common (50%)
Attachment
High (65%)
High (65%)
High (60%)
High (60%)
High (60%)
Repression
Low (30%)
Low (30%)
Low (30%)
Low (30%)
Low (30%)
Abnormality Management Tips
(Cost: 3 PE Boxes each)
1
When an Abnormality other than Old Lady was worked with, the Qliphoth Counter lowered.
2
When the Qliphoth Counter reached 0, black shapes formed inside the Containment Unit. We’ve decided to dub these shapes “solitude” based on the condition in which they form.
3
When the solitude piled up, it stuck to <name> when they entered the Containment Unit.
4
<name> had to deal with continuous WHITE damage until the solitude eventually fell off. Until it was gone, they could not move or do any work.
Abnormality Escape Information
(Cost: 12 PE Boxes)
Qliphoth counter
Non-Escaping Entity
4
E.G.O Equipment
E.G.O Weapon
TETH
Solitude
Damage: WHITE 2-3
Speed: 0.667 (Very Fast)
Range: 10 (Long)
Max Amount 2
Weapon Type Pistol
Cost 30
Details
A strong sense of loneliness still lingers, even in the form of an E.G.O. Its bullets create a void that cannot be filled on the victim's soul, rather than a wound upon their flesh and bones. It was a rusty weapon from the beginning.
E.G.O Suit
TETH
Solitude
Resistances
1.5 (Weak)
0.8 (Endured)
0.8 (Endured)
2 (Vulnerable)
Max Amount 3
Cost 20
Details
To hide the soft side of your heart, arm yourself with loneliness. Give all you've got or nothing at all.
This suit will protect the wearer’s fragile mind.
E.G.O Gift
Solitude
(Eye)
Acquisition Probability 8%
Effect Work Success Rate+3; Work Speed+3
Story
Description
Observation Level
0
An Abnormality taking the form of an old and feeble woman. Anytime someone enters its Containment Unit, it will talk to that person.
1
What it tells differs from time to time, however, it will always commence with “Dearie, dearie, would you like to hear a story?”. This story could be a lullaby, an unspecified poem, a nursery rhyme, a common children’s story, or something entirely new.
It knows every children’s story and will not stop recounting until the listener finally leaves.
2
<Excerpt from Counseling Records>
“She may be the loneliest of all the Abnormalities. She’s filled with loneliness, and tells her tales to fill that void. Well, every story needs a listener. When someone enters her room, she’ll try to fill that void. Of course, listening to her is a very dangerous thing. She knows every story on Earth and even those that cannot possibly exist. Our minds can’t cope with such a thing. She could fry your brain in an instant.”
Flavor Text
When an employee is assigned to work with the Abnormality
"I hope she doesn’t tell that awful story again…"
"Dammit, she drives me crazy with those tales."
"I’d rather go deaf than have to listen to those fables again."
While an employee works with the Abnormality
Inside of Old Lady’s unit, a suffocating silence draws near.
The stillness that encroaches upon the room is broken by the horrible creaking of the rocking chair.
Old Lady’s rocking chair, which stands atop an unnaturally mold-covered floor, creaks.
Being unable to bear the stories Old Lady recounts, the floor and walls of the Containment Unit have cracked here and there.
An old curse permeates Old Lady’s tales.
Old Lady’s soul faded away in solitude long ago.
Her numerous stories once fascinated people, but after a long time, a curse has seeped into her tales.
Her stories are poisonous things. They infiltrate all those who surround and listen, leading them into an unbearable world.
Old Lady is deaf and nearly blind, yet she still recognizes the presence of <name>.
Old Lady doesn’t need to look at <name>. They’ll look at her once she begins storytelling anyhow.
Conversation is meaningless to Old Lady. All she needs is an audience… <name>.
<name> has finished their designated work. They scamper out of Old Lady’s Containment Unit quickly.
<name> leaves the unit after finishing up their work. The solitude that replaces their presence will be filled with Old Lady’s stories.
Before Old Lady’s ever-winding story began, <name> managed to finish their work quickly to get out of there safely.
Old Lady starts a conversation with <name>.
“Dearie, dearie… would you like to hear a story?”
“Near a woodpile, near a woodpile…”
“Near there you met your father…”
“You tore off his head and drank his blood…”
“You killed him on Friday, and buried him Sunday.”
Gallery
Ingame
Crop
Old Lady's containment
Old lady and the Loneliness, filling the whole room
Solitude stuck to an agent
An agent employee expressing their disgust when assigned to Old Lady
Old Lady details unlocked
Trivia
If Old Lady is targeted with a Qliphoth Meltdown and her Qliphoth Counter reaches 0 from doing work with other Abnormalities, the meltdown will be cleared.
Despite having a way to raise her Qliphoth Counter, Old Lady does not have any Management Tips explaining how to do so.
Old Lady has a related Abnormality known as Smokey Old Man, which appears in Limbus Company.
Old Lady's shadow is misplaced, appearing behind her wall instead of beneath her on the floor.
Notice About the Article "Old Lady": Are you looking for the old version of this page: Old Lady (Legacy) "Old Lady" is using information from the newest version of the game (v1.0.2.13f). The information here includes the most recent gameplay changes.